Our team has been creating digital device interfaces for decades. We created one of the first pen-based interfaces, and we took that company public. We created a projection keyboard, eliminating hardware for a more streamlined mobile experience. We created key components of the core gesture technology of Xbox One Kinect, and so Microsoft acquired our company Canesta. We’re geekily fascinated by motion control, computer vision and image processing algorithms, as well as low-power wireless technology. Among the founders we’ve authored hundreds of patents over our careers.
Suffice it to say, we’re a tad obsessive about designing the human-machine interface. And we’ve had a long time to think about how to make your interactions with your digital devices an amazing experience. Frankly, we think it’s time machines really understand and react to humans, rather than us having to relay commands and instructions to devices. And that’s what inspired us to create this new technology we call Fluid Experience.