Deep Roots in Computer Vision
Aquifi Founders were also on the founding team of Time-of-Flight sensor pioneer Canesta in 1999, acquired by Microsoft for the core 3D sensor of the XBOX One Kinect.
Building with ‘Commercial Off The Shelf’
To ensure availability, low BOM cost, and economical development efforts, we’ve architected our sensor hardware to use COTS technologies.
50+ patents filed
Aquifi's comprehensive patent portfolio protects our investments and innovations in 3D computer vision solutions, sensors and algorithms.
Jason Trachewsky is the Chief Executive Officer (CEO) of Aquifi. Prior to Aquifi, Jason was the Chief Operating Officer and a key technology developer at Passif Semiconductor, a VC-backed startup developing extremely low-power wireless technology. Passif Semiconductor was acquired by Apple, Inc. in April 2013. Jason came to Passif Semiconductor from Broadcom Corporation, where he spent 11 years leading engineering for the WiFi Business Unit and was elected Fellow for his contributions to wireless networking and work in growing Broadcom’s WiFi business to over $500M annual revenue. Jason entered Broadcom through its acquisition of Epigram, a VC-backed developer of home networking integrated circuits, in May 1999. Jason has authored over 75 patents. Jason holds a BSEE from Stanford University.
Carlo Dal Mutto
I am a computer vision and machine learning engineer, with a specific interest on the applications related to 3D data and deep learning. In 2007 I have received a B.S. (Laurea triennale) in Information Engineering, and in 2009 a M.S. (Laurea specialistica) in Communication Engineering, both from University of Padova, Italy. In 2012 I have received a Ph.D (Dottorato di ricerca) in Information Engineering, with dissertation title: Acquisition and Processing of ToF and Stereo Data, under the supervision of Prof. G.M. Cortelazzo. In 2008 I have been visiting student at Boston University and in 2009 I have been a research assistant at the University of Padova and in 2011 I have been visiting scholar at Duke University, collaborating with Prof. Carlo Tomasi. I have collaborated with Canesta in 2010 (acquired by Microsoft in 2010, now Kinect 2). Since 2011 I have collaborated with Aquifi Inc. (previously Imimtek Inc.), realizing prototypes that eventually lead to the first round of funding. Since 2012 I have been computer vision architect, R&D lead and currently CTO with the same company I have co-authored research papers on major computer vision conferences and journals, I have been invited speaker at technical conferences, I am an inventor of several patent and I have co-authored two book chapters and two books on 3D data acquisition and processing: Time-of-Flight Cameras and Microsoft KinectTM , Springer, 2011; Time-of-Flight and Structured Light Depth Cameras: Technology and Applications , Springer, 2016. I have served as a reviewer and TPC member for CVPR, ECCV, ICCV, 3DPVT, 3DIMPVT, ICME, IJCV, IEEE SPL, and Springer MVAP.
VP of Algorithms and Systems
Kinh Tieu received his Ph.D. in Electrical Engineering and Computer Science from the Massachusetts Institute of Technology and his B.S. in Computer Science from Yale University. His work is at the intersection of computer vision and machine learning, and he has published papers and patents in academia, research laboratories, and industry. His experience is broad, with applications in information retrieval, visual surveillance, medical imaging, face recognition, biometrics, robotics, and 3D perception. His primary areas of expertise are artificial intelligence algorithms and software.
VP of Sales and Marketing
Tony Zuccarino is the Vice President of Sales and Marketing at Aquifi. Over the past years, Tony has led sales and marketing for four venture funded OEM business model startups — VDOnet, Epigram, UNM, and Canesta. Tony was senior vice president of marketing and sales at Universal Network Machines (UNM), an enterprise infrastructure semiconductor startup acquired by QLogic. Before joining UNM, Tony was senior director of marketing and sales at Broadcom’s Home and Wireless Networking Business Unit. There, Tony developed the business plan for Broadcom’s entry into the Wi-Fi market and introduced Broadcom’s first 802.11b and 802.11a chipsets to the consumer electronics marketplace. In 1999, he joined Broadcom through the acquisition of home-networking innovator Epigram, where he had served as vice president of sales and marketing since 1997. Prior to Epigram, Tony served as vice president of marketing and general manager of the Internet video/voice over IP business unit for real-time Internet video innovator VDOnet. Prior to VDOnet, Tony was a product manager for Rockwell Semiconductor Systems, where his group gained 70 percent of the data modem market share, growing a $200m business into a $1.5 billion plus run rate over five years. He previously served in design engineering roles with both Sharp Electronics and Hughes Aircraft. Tony has a BSEE from University of Illinois and an MBA from USC.
Nazim Kareemi is the Executive Chairman and a co-founder of Aquifi. Nazim has extensive experience in starting and growing successful VC backed emerging technology companies. Prior to Aquifi, he co-founded Mixamo, a VC backed startup in 2008 and was its CEO from inception until 2011. Mixamo provides software as a service to create 3D character animation and was acquired by Adobe. Before Mixamo, Nazim co-founded Canesta in 1999 as its CEO, and subsequently served as its chairman of the board. Canesta developed breakthrough CMOS 3D sensors, was granted over 50 patents, and built innovative products used in automotive, industrial, consumer and video game markets. At Canesta, he assembled an outstanding team and raised multiple rounds of VC funding. Canesta was acquired by Microsoft in 2010 and its technology is used in Xbox One Kinect. Prior to Canesta, Nazim was the founding CEO of PenWare, a VC funded mobile software startup. Under his leadership, PenWare attracted and retained some of the best people in the industry to develop award-winning software for mobile devices. PenWare acquired another company to successfully enter the retail point-of-sale terminal market and became public in 1996. Before starting PenWare, Nazim held engineering and management positions or consulted for companies such as Zilog, Xerox and Intel. He has a BS in electrical engineering from MIT and an MSEE and Engineer’s degrees from Stanford University.
Advisor and Co-Founder
Abbas Rafii is advisor and a co-founder of Aquifi. Prior to Aquifi, he was the Executive Vice President and a co-founder of Canesta, which was acquired by Microsoft. He has extensive background in R&D management. His focus was directing the system architecture group, evaluating customer solutions and developing computer vision and image processing algorithms for the company’s time of flight (TOF) technology. Earlier, Abbas directed the development of Projection Keyboard application. Prior to Canesta, he was a co-founder and held the position of Vice President in PenWare. He recruited the team and directed the design and development of the company’s PDA, Point of Service, enterprise, and e-commerce applications which was acquired by Symbol. Earlier, Abbas was a software scientist and an architect of heterogeneous object databases at Hewlett-Packard Laboratories. Prior to that, he was an Operating System performance specialist at Hewlett-Packard’s commercial and UNIX operating systems labs. He has published papers on 3D vision applications, system performance analysis and heterogeneous databases. He has also taught Computer Science at University of Oklahoma, U.C. Davis and Santa Clara University. Abbas has authored and been granted 21 patents. He received his MS and Ph.D. in EECS from Stanford University.
Amir hossein Khalili
Business Operations Manager
Paolo Di Febbo
Professor of Computer Science, Duke University
Carlo Tomasi is professor of computer science at Duke University, and holds a PhD from Carnegie Mellon University. Before joining Duke, he worked at Cornell, Stanford, and Canesta, Inc. His research spans computer vision from visual motion estimation, image retrieval, and activity recognition to shape reconstruction, stereo vision, texture analysis, and medical imaging. His 100+ papers have been cited more than 20,000 times according to Google Scholar, with more than 11,000 citations for his top three publications alone. He won two Helmholtz prizes awarded by the International Conference on Computer Vision for papers that have had significant long-term impact on computer vision. He holds nine patents and has been principal investigator or co-investigator for more than 30 research grants.
Professor of Computer Engineering, UC Santa Cruz
Roberto Manduchi is a Professor of Computer Engineering at UC Santa Cruz, where he leads research in computer vision and sensor processing, with applications to assistive technology. Before joining UC Santa Cruz in 2001, he worked at Apple and at NASA Jet Propulsion Laboratory. He holds a Ph.D. in Electrical Engineering from the University of Padova, Italy, and was a postdoctoral scholar at Berkeley, Caltech, and Stanford. Dr. Manduchi and co-author Carlo Tomasi were recently awarded a Helmholtz Test-of-Time award for their classic paper on Bilateral Filtering.
Ed Fries created his first video games for the Atari 800 in the early 1980s. He joined Microsoft in 1986, and spent the next ten years as one of the early developers of Excel and Word. He left the Office team to pursue his passion for interactive entertainment and created Microsoft Game Studios. Over the next eight years he grew the team from 50 people to over 1200, published more than 100 games including more than a dozen million+ sellers, co-founded the Xbox project, and made Microsoft one of the leaders in the video game business. In 2004, Ed retired from his Microsoft Vice President job to continue his work in the video game business as board member, advisor and consultant to a broad range of publishers, independent game developers, and media companies. In 2007 Ed launched his own startup, FigurePrints, an innovative company that uses color 3D printing technology to bring video game characters to life. In the summer of 2010 Ed released “Halo 2600”, a “demake” of the Halo video game series for the Atari 2600. In 2013 “Halo 2600” became one of the first two video games to be added to the permanent collection of the Smithsonian American Art Museum.